XGL Device Pipeline Porting Guide
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............................Figures

Figure 1-1 XGL Loadable Interface Layers4
Figure 2-1 Basic View of XGL Architecture8
Figure 2-2 High-Level View of XGL Primitive Call Processing9
Figure 2-3 Roadmap for Implementing an XGL Graphics Handler20
Figure 2-4 XGL DDK Directory Structure22
Figure 3-1 Device Pipeline Interface Classes27
Figure 3-2 Overview of Pipeline Instantiation30
Figure 3-3 Pipeline Objects for a Single Application54
Figure 3-4 Pipeline Objects for a Single Application on Multiple Frame Buffers55
Figure 3-5 Pipeline Objects for Multiple Applications55
Figure 3-6 Pipeline Objects for Multiple Applications on Multiple Frame Buffers56
Figure 4-1 Attribute Processing Using the Stroke Group84
Figure 5-1 DI and Dp Object Relationships94
Figure 5-2 Layered Attributes and the Device Pipeline96
Figure 8-1 LI-3 Pipeline Architecture182
Figure 8-2 XglPixRect Class Hierarchy214
Figure 9-1 LI-2 Pipeline Architecture220
Figure 9-2 Software Pipeline Multiplexing at LI-2223
Figure 9-3 Level Objects Created by Software Pipeline Processing231
Figure 9-4 Flow of Point Data Through XglPrimData and XglLevel231
Figure 9-5 Base/Offset Data Storage in XglLevel232
Figure 9-6 Base/Offset Data When the Point Data Has Changed233
Figure 10-1 LI-1 Pipeline Architecture256
Figure 10-2 Software Pipeline Multiplexing at LI-1260