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Solaris 2.5.1 Driver Developer AnswerBook
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Getting Started Writing XGL Device Handlers
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Getting Started Writing XGL Device Handlers
Cover
Credits
Contents
Figures
Tables
Preface
1 Introduction to the Skeleton Pipeline
About the Skeleton Pipeline
Overview of XGL Architecture
Design Considerations
Files Provided With the Skeleton Pipeline
2 Building the Reference Pipelines
Reference Pipelines Provided with the XGL DDK
Software Prerequisites
Space Requirements
Steps for Building the Reference Pipelines
3 Implementing the Skeleton Pixel-Level Graphics Handler
About Pixel-Level Rendering
Steps for Implementing Pixel-Level Rendering
4 Implementing Accelerated Primitives
About Rendering and Attribute Handling
Steps for Implementing the Skeleton Renderers
A Example Hardware Initialization Code
Hardware Initialization Code for the GX Frame Buffer
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