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Strokefont Test Descriptions
27
- This chapter describes the Strokefont test programs. The following is defined for each test program:
-
- Name of the test program
- Test types (See the section "Denizen Test Types" on page 2 for the different test types.)
- Description of the test program
- Attributes tested by the program
- Operators tested by the program
- Output from the test program
-
Note - The testing verification for strokefonts are based on "hit and miss" targets and as such have no logical basis for derivation. As long as text appears on the screen, we conclude any failure is due to the test's failure to accurately calculate the expected location on the window raster.
· sf_font
-
| Test Types: | INDEX, SM |
| Description: | Tests that xgl_stroke_font_create can be used to create various stroke fonts and that they can be rendered by setting the XGL_CTX_SFONT context attribute |
- Attributes Tested: XGL_CTX_SFONT
-
-
XGL_CTX_SFONT_0
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_CTX_STEXT_COLOR
XGL_SFONT
Operators Tested: xgl_object_create
xgl_object_set
xgl_stroke_text_3d
Output: Renders the letter "X" appears in succession in the
- following fonts: Roman_M, Roman, Roman_D, Roman_C, Roman_T, Italic_C, Italic_T, Greek_S, Greek_C, Script_S, Script_C, Cartographic, Cartographic_M, Symbol, and Miscellaneous_M.
· sf_attr
-
| Test Types: | INDEX, SM |
| Description: | Checks that the values of various stroke font attributes, font name, font comment, monospace flag, and default character are correct for XGL 2.0 fonts |
- Attributes Tested: XGL_SFONT
- Operators Tested: xgl_object_create
-
| Output:· sf_ctx_attr | Nothing is displayed on the screen, as values returned by get calls are compared with what is expected. |
| Test Types: | INDEX, SM |
| Description: | Tests the various stroke fonts' context attributes, character height, character spacing, character expansion factor, text path, character up vector, text horizontal alignment, text vertical alignment, text precision, text color, and text slant angle. |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text_2d
xgl_object_get
Output: The window raster remains the black background color.
· sf_dir
-
| Test Types: | INDEX, SM |
| Description: | Tests that various direction vectors can be used as the fourth argument to xgl_stroke_text_3d to specify the plane on which texts are drawn |
- Attributes Tested: XGL_CTX_STEXT_CHAR_HEIGHT
- Operators Tested: xgl_object_set
- Output:.....The string "HGH" in succession (1) "HGH" appears as if it were rendered horizontally and rotated around the x-axis in the clockwise direction 180 degrees (y = 1.0 where Y_DOWN), (2) "HGH" appears as written (y = -1.0 makes y direction up), (3) "HGH" appears as if it were written from behind the window raster starting from left to right (x = -1), (4) "HGH" appears written on a 45-degree angle and with the individual letters flipped as if they were written going down the path instead of up, but on the other side of the window raster (x=-y), (5) "HGH" written horizontally, then rotated 180 degrees counterclockwise around the y-axis (x=-1) and then rotated 180 degrees vertically clockwise around the x-axis (y=-1) with appearances of a larger character expansion due to z=1.0, (6) "HGH" written as expected but sheared to produce a taller and narrower set of these same letters z=2.0, and (7) "HGH" written perpendicular to the window raster so only three dash marks indicate where the letters exhibit (z=-1).
· sf_extent
-
| Test Types: | INDEX, SM |
| Description: | Tests that xgl_stroke_text_extent() returns the correct text extent |
- Attributes Tested: See Table 27-1, Column B at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text_2d
xgl_stroke_text_extent
Output: Renders the letters "Xg L *" horizontally in large letters
- across the window raster, the letters "X g L" on the vector representing x = -1 with the text path vertical, and "X g L *" with the text path up and on the vector representing y = 1
· sf_hlhsr
-
| Test Types: | INDEX, SM |
| Description: | Tests the hidden line-hidden surface removal of stroke font texts |
- Attributes Tested: See Table 27-2, Column A at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text_3d
Output: Renders the letters "X G L" horizontally the "normal" way
- and then rotated around the x-axis 180 degrees at the same location, but first with character spacing of 0.0 and then 1.0 so that only 1 "X" exists but two "G"s and two "L"s exist with the "G" of the second string coincident with the "L" of the first string
· sf_ctx_attr2
-
| Test Types: | INDEX, SM |
| Description: | RGB version of sf_ctx_attr |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text_2d
xgl_object_get
xgl_object_set
- Output:.....Varies character height and displays "XGL" in succession at location 100,300 with character height 5.0, 10.0, 20.5, 53.4, 100.0, and 200.0 ("L" partially clipped by right window boundary).
- Varies character spacing and displays "XGL" in succession at location 250,300 with character spacing -4.3 (text appears to be written from right to left), -2.6, -1.0 (characters written on top of one another), -0.5 (characters written snuggled inside each other's curvature), 0.0 (default), 0.5, 1.0, 2.6, and 4.3.
- Varies character expansion and displays "XGL" in succession at location 400,300 with character spacing -1.0 (characters written on top of one another), -0.7, (characters expanded to fill up their location and half of their neighbors), 0.2 (characters sheared to narrow height with larger spaces between them), 0.5, 1.0 (default), 1.5 (characters expanded as though sheared to wider width), and 2.0.
- Varies character text path and displays "XGL" in succession at location 250,250 with text path right (seen rotated around x-axis by 180 degrees because character up vector is y=-1.0), left (seen written from left to right and then 180-degree rotation around x-axis because character up vector is y=-1.0), up (seen written as if down and then rotated around 180-degrees from the x-axis), and down (seen written vertically down then rotated 180-degrees around the x-axis because the up vector is y=-1.0). Varies character up vector and displays "XGL" in succession at location 250,250 with character up vector (0.0,-0.1)(text upside down from left to right), (0.0, 1.0) displayed normally, (-1.0,-1.0) displayed along the outside of the 135-degree angle, and (1.0,1.0) displayed along the inside of the 135-degree angle.
- Varies character horizontal alignment and displays "XGL" in succession at location 250,250 with horizontal alignment left, center, right, and normal.
- Varies character horizontal alignment normal and vertical alignment and "LOCAL TEXT" is seen in succession at location 250,250 with vertical alignment top, cap, half, base, bottom, and normal.
- Varies character text precision with all other variables normal except for height, which is set to 150.0, and character up (0.0,-0.1). Displays "B G L" in succession at location 200,250. The text appears as though it was written normally but rotated around the x-axis for 180 degrees due to the character up vector. Precision is varied through stroke, character, and string. Uses the same set up for "BGL" except the precision is set at stroke and text color is varied to red, yellow, and purple.
- Varies character text color and the same string appears in red, yellow, and purple.
- Varies character slant angle while everything else is normal except for height of 25.0 for text "XGX" at position 250,250. Angle at -89 and 89 degrees appears as a jagged horizontal line. Angle -60 and 60 degrees slants to right and left respectively. Angle 0 is normal position and +30 and -30 slant appropriately from this norm.
· sf_dir2
-
| Test Types: | RGB, SM |
| Description: | RGB version of sf_dir |
- Attributes Tested: XGL_CTX_STEXT_COLOR
-
-
XGL_CTX_STEXT_CHAR_HEIGHT
Operators Tested: xgl_object_set
xgl_stroke_text_3d
Output: Same as sf_dir
· sf_extent2
-
| Test Types: | RGB, SM |
| Description: | RGB version of sf_extent |
- Attributes Tested: See Table 27-1, Column B at the end of this chapter.
- Operators Tested: xgl_object_set
- Output:.....Same as sf_extent
· sf_font2
-
| Test Types: | RGB, SM |
| Description: | RGB version of sf_font |
- Attributes Tested: XGL_CTX_SFONT
-
-
XGL_CTX_SFONT_0
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_CTX_STEXT_COLOR
XGL_CTX_VIEW_TRANS
XGL_RAS_DEPTH
XGL_SFONT
XGL_TRANS_PRECONCAT
XGL_TRANS_REPLACE
Operators Tested: xgl_object_get
xgl_transform_translate
xgl_transform_scale
xgl_object_set
xgl_object_create
xgl_stroke_text_2d
Output: Same as sf_font
· sf_hlhsr2
-
| Test Types: | RGB, SM |
| Description: | RGB version of sf_hlhsr |
- Attributes Tested: See Table 27-2, Column A at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text_3d
Output: Same as sf_hlhsr
· sf_ctx_attr3
-
| Test Types: | RGB, SM |
| Description: | 3D version of sf_ctx_attr2 |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text_3d
xgl_object_get
Output: Same as sf_ctx_attr2
· sf_extent3
-
| Test Types: | RGB, SM |
| Description: | 3D version of sf_extent2 |
- Attributes Tested: See Table 27-1, Column B at the end of this chapter.
- Operators Tested: xgl_object_set
-
| Output:· sf0 | The text string "X g L" with the directional vector in Y_DOWN so that the text is rotated 180 degrees around the x-axis in lime green. The same text string is displayed on the outside edge of the 135-degree angle as if it were actually written on the inside of the edge and rotated 180 degrees around this vector. Renders the same string vertically and then rotates each character 180 degrees in its place. |
| Test Types: | RGB, SM |
| Description: | Checks a 20 by 20 area for the expected location of RGB text "X" which has been translated and scaled to another location by virtue of the view transformation and rendered in 256 available colors |
- Attributes Tested: XGL_CTX_SFONT_0
-
-
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_CTX_STEXT_COLOR
XGL_CTX_VIEW_TRANS
XGL_RAS_DEPTH
XGL_SFONT
XGL_TRANS_PRECONCAT
XGL_TRANS_REPLACE
Operators Tested: xgl_object_get
xgl_transform_translate
xgl_transform_scale
xgl_object_create
xgl_stroke_text_2d
Output: Stroke text "X" with all many colors (all colors in color for
- 8-bit raster and 256 random colors otherwise)
· sf2
-
| Test Types: | RGB, SM |
| Description: | Tests all four character sets by drawing stroke texts using different character sets and checking that the right font is used |
- Attributes Tested: XGL_CTX_SFONT_0
-
-
XGL_CTX_SFONT_1
XGL_CTX_SFONT_2
XGL_CTX_SFONT_3
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_CTX_STEXT_COLOR
XGL_RAS_DEPTH
XGL_SFONT
Operators Tested: xgl_object_get
xgl_object_set
xgl_object_create
xgl_stroke_text_2d
Output: Writes the letter "X" in succession using the character sets
- Roman_C, Italic_C, Greek_C, and Miscellaneous_M
· sf4
-
| Test Types: | RGB, SM |
| Description: | Tests linear depth-cueing of stroke text: vary text color, depth-cueing color, text direction, initial Z value, and Z slope (a line of identical characters with constantly changing depth). Checks for the right color at the center of each character. |
- Attributes Tested: See Table 27-2, Column B at the end of this chapter.
- Operators Tested: xgl_object_set
- Output:.....Renders the text string "XXXXXXXXXX" upside down (Y_DOWN) in succession in the combination of colors produced by the mixture of text color, which stays at a fixed color while looping through the depth cue colors. The text colors are white, purple, and two shades of blue, while the depth colors are black, green, and red.
· sf5
-
| Test Types: | INDEX, SM |
| Description: | Indexed version of sf4 |
- Attributes Tested: See Table 27-2, Column B at the end of this chapter.
- Operators Tested: xgl_object_set
-
| Output:· sf_extent4 | Renders the text string "XXXXXXXXXX" upside down (Y_DOWN) in succession in the shaded combination of colors produced by the mixture of text color, which varies, and the depth cue color which is the index at the bottom of the color ramp yellow. The depth cue color is visible only when the z value for both the directional vector and the text position are close to the z maximum boundary value. |
| Test Types: | INDEX, SM |
| Description: | Tests that xgl_stroke_text_extent() uses XGL_CTX_SFONT_* attributes, not XGL_CTX_ANNOT_* attributes, when calculating the text extent. |
- Attributes Tested: See Table 27-2, Column C at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text_extent
xgl_stroke_text_2d
Output: Writes the text string "X g L" in succession varying the
- text position, the character up vector, and the character spacing and expansion, while other various unapplicable annotation attributes are set
· sf_extent5
-
| Test Types: | INDEX, SM |
| Description: | Sets XGL_CTX_SFONT_0 to different fonts and checks that xgl_stroke_text_extent() returns the correct text extent |
- Attributes Tested: See Table 27-1, Column B at the end of this chapter.
- Operators Tested: xgl_object_set
-
| Output:· sf_extent6 | Writes the letters "Xg L" in succession in Roman_c.phont, Italic_C.phont and Greek_C.phont with these characteristics: (1) normal appearance, (2) rendered along the line x = -y, and (3) rendered with the text path up and y=1 so the text is upside down in each position. |
| Test Types: | INDEX, SM |
| Description: | Tests that xgl_stroke_text_extent() returns the correct text extent for monoencoded strings |
- Attributes Tested: See Table 27-1, Column B at the end of this chapter.
- Operators Tested: xgl_object_set
- Output:.....Writes the letters "Xg L" in Roman_C.phont; the same text in Italic_C.phont along the line x = -y; and the same text in Greek_C.phont with the text path up and y=1 so the text is upside down in each position.
- Renders text concatenated with two different fonts and strings, "X g L" in Italic_C.phont and "Sun" in Greek_C.phont with the text path up and y=1 so the text is upside down in each position.
- Renders three different strings and three different fonts: string "Xg L" in Roman_C.phont concatenated with "Sun" in Italic_C.phont and concatenated with "text" in Greek_C.phont. The concatenated string is written along the line x = -y with the text path left.
· sf_plane_mask
-
| Test Types: | INDEX, SM |
| Description: | Tests that the XGL_CTX_PLANE_MASK attribute applies to stroke font text |
- Attributes Tested: XGL_CTX_PLANE_MASK
-
-
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_CTX_STEXT_COLOR
XGL_RAS_DEPTH
Operators Tested: xgl_object_get
xgl_object_set
xgl_stroke_text
Output: Renders the text "XGL" and expects the plane masked
- color to be 0xff ^ i (loop value and actual bits set) as the expected color for 256 loops.
· sf_ras_op
-
| Test Types: | INDEX, SM |
| Description: | Tests that the XGL_CTX_ROP attribute applies to stroke font text |
- Attributes Tested: See Table 27-1, Column C at the end of this chapter.
- Operators Tested: xgl_object_set
-
-
xgl_stroke_text
Output: Sixteen successions of the text "XGL" in the colors black,
- white, black, green, green, red, red, blue, blue, light green, light green, light blue, light blue, light red, light red, and white
· sf_mono_ctx_attr
-
| Test Types: | INDEX, SM |
| Description: | Tests the various stroke fonts context attributes in indexed color mode using monoencoded strings |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
| Output:· sf_mono_ctx_attr2 | The window raster remains the white background color. |
| Test Types: | RGB, SM |
- Description:...Tests the various stroke fonts context attributes in RGB mode using monoencoded strings
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
-
xgl_object_set
xgl_stroke_text_2d
Output: Same as sf_ctx_attr2
· sf_mono_ctx_attr3
-
| Test Types: | RGB, SM |
| Description: | Tests the various stroke fonts context attributes in 3D RGB mode using monoencoded strings. |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
-
xgl_object_create
xgl_object_set
xgl_stroke_text_3d
Output: Same as sf_mono_ctx_attr2 because directional vector
places text as normally read
· sf_mono_ctx_attr4
-
| Test Types: | RGB, SM |
| Description: | Tests the various stroke fonts context attributes in indexed color mode using monoencoded strings and XGL_CHAR_ISO character encoding |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
| Output:· sf_mono_ctx_attr5 | Same as sf_mono_ctx_attr2 |
| Test Types: | RGB, SM |
| Description: | Tests the various stroke fonts context attributes in 3D RGB mode using monoencoded strings and XGL_CHAR_ISO character encoding. |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
| Output:· sf_mono_hlhsr | Same as sf_mono_ctx_attr2 |
| Test Types: | INDEX, SM |
| Description: | Tests the hidden line-hidden surface removal of indexed color stroke font texts using monoencoded strings |
- Attributes Tested: XGL_3D_CTX_HLHSR_MODE
-
-
XGL_MULTI_STR
XGL_ILLUM_NONE
XGL_CTX_NEW_FRAME_ACTION
XGL_SFONT
XGL_CTX_NEW_FRAME_CLEAR
XGL_CTX_NEW_FRAME_HLHSR_ACTION
XGL_CTX_STEXT_CHAR_ENCODING
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_CTX_STEXT_CHAR_SPACING
XGL_CTX_STEXT_COLOR
XGL_HLHSR_Z_BUFFER,
- Operators Tested: xgl_object_set
-
| Output:· sf_mono_hlhsr2 | The letters "X G L" with "X" from Roman_C and "GL" from Italic_C written horizontally upside down due to directional vectors y= 0 (Y_DOWN), but with the first text produced with character spacing of 0.0 and then 1.0. The appearance is such that only one "X" exists but two "G"s and two "L"s exist with the "G" of the second string coincident with the "L" of the first string. |
| Test Types: | RGB, SM |
- Description:...Tests the hidden line-hidden surface removal of RGB stroke font texts using monoencoded strings
- Attributes Tested: XGL_3D_CTX_HLHSR_MODE
-
-
XGL_3D_CTX_SURF_FRONT_ILLUMINATION
XGL_CHAR_ISO
XGL_SFONT
XGL_CTX_NEW_FRAME_ACTION
XGL_ILLUM_NONE
XGL_CTX_NEW_FRAME_CLEAR
XGL_CTX_NEW_FRAME_HLHSR_ACTION
XGL_CTX_STEXT_CHAR_ENCODING
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_MULTI_STR
XGL_CTX_STEXT_CHAR_SPACING
XGL_CTX_STEXT_COLOR
XGL_HLHSR_Z_BUFFER
Operators Tested: xgl_object_set
xgl_object_create
xgl_stroke_text_3d
Output: Same as sf_mono_hlhsr
· at0
-
| Test Types: | RGB, SM |
| Description: | Tests the various annotation text context attributes in 2D RGB mode |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
| Output:· at1 | Same as sf_ctx_attr2 |
| Test Types: | RGB, SM |
| Description: | 3D version of at0 |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get xgl_object_set xgl_annotation_text
-
| Output:· at2 | Same as sf_ctx_attr2 |
| Test Types: | RGB, SM |
| Description: | Tests XGL_CTX_ATEXT_STYLE: no line drawn for normal style and line drawn for line style. Renders in succession the text "" with both a nonzero text position and annotation position while changing the ANNOT_STYLE from expecting no leader line to leader line. |
- Attributes Tested: XGL_ATEXT_STYLE_LINE
-
-
XGL_ATEXT_STYLE_NORMAL
XGL_CTX_ATEXT_STYLE
XGL_CTX_BACKGROUND_COLOR
XGL_CTX_LINE_COLOR
Operators Tested: xgl_object_get
xgl_object_set
xgl_annotation_text
Output: Renders eight green lines from text position to text
position plus annotation position
· at3
-
| Test Types: | RGB, SM |
| Description: | 3D version of at2 |
- Attributes Tested: XGL_ATEXT_STYLE_LINE
- Operators Tested: xgl_object_get
- Output:.....Renders eight green lines from text position to text position plus annotation position
· at6
-
| Test Types: | RGB, INDEX |
| Description: | Tests annotation text HLHSR. Draws two strings at the same position but with different depth and checks that the front one shows up; tries various combinations of depth. The annotation position is always held at 0. |
- Attributes Tested: XGL_3D_CTX_HLHSR_MODE
-
-
XGL_CTX_ATEXT_CHAR_HEIGHT
XGL_CTX_NEW_FRAME_ACTION
XGL_CTX_NEW_FRAME_CLEAR
XGL_CTX_NEW_FRAME_HLHSR_ACTION
XGL_CTX_STEXT_CHAR_SPACING
XGL_CTX_STEXT_COLOR
XGL_HLHSR_Z_BUFFER
Operators Tested: xgl_object_set
xgl_annotation_text
xgl_object_get
Output: Draws the letters "X G L" in the default font Roman_M
- written twice at the same location, but first with character spacing of 0.0 and then 1.0. The appearance is such that only one "X" exists, but two "G"s and two "L"s exist with the "G" of the second string coincident with the "L" of the first string. The z value for the text positions are varied and the smaller z value governs which color the coincident "X" appears as: (1) red, (2) green, and (3) green.
· at7
-
| Test Types: | RGB, SM |
| Description: | Tests linear depth-cueing of annotation text: vary text color, depth-cueing color and text depth. Checks that the resulting character has the right color. |
- Attributes Tested: XGL_3D_CTX_DEPTH_CUE_COLOR
-
-
XGL_DEPTH_CUE_LINEAR
XGL_RAS_DEPTH
XGL_RAS_HEIGHT
XGL_RAS_WIDTH
XGL_VDC_MAP_ALL
Operators Tested: xgl_object_get
xgl_object_set
xgl_annotation_text
Output: Renders the text string "X" in succession in the
- combination of colors produced by the mixture of text color, which stays at a fixed color while looping through the depth cue colors. The text colors are white, cyan, red, and two shades of blue while the depth colors are gray, yellow, green, and white.
· at8
-
| Test Types: | INDEX, SM |
| Description: | Indexed version of at7 |
- Attributes Tested: XGL_3D_CTX_DEPTH_CUE_MODE
-
-
XGL_CTX_ATEXT_CHAR_HEIGHT
XGL_CTX_STEXT_COLOR
XGL_CTX_VDC_MAP
XGL_CTX_VDC_WINDOW
XGL_DEPTH_CUE_LINEAR
XGL_RAS_HEIGHT
XGL_RAS_WIDTH
XGL_VDC_MAP_ALL
Operators Tested: xgl_object_get
xgl_object_set
xgl_annotation_text
Output: Renders a succession of "X" in the upper-left corner in
- black, light blue, purple, light red, light purple, blue, and gray
· at9
- Test Types:...RGB, SM
- Description:...Tests scaled depth-cueing of annotation text: vary text color, depth-cueing color, reference planes, scales, and text depth. Checks that the resulting character has the right color.
- Attributes Tested: See Table 27-2, Column B at the end of this chapter.
- Operators Tested: xgl_object_get
-
-
xgl_object_set
xgl_annotation_text
xgl_stroke_text_extent
Output: Renders a succession of "X" in the upper-left corner in
gray, white, blue, and purple
· at10
-
| Test Types: | RGB, SM |
| Description: | Tests that 2D RGB annotation texts can be drawn with all four character sets |
- Attributes Tested: XGL_CTX_ATEXT_CHAR_HEIGHT
-
-
XGL_CTX_SFONT_0
XGL_CTX_SFONT_1
XGL_CTX_SFONT_2
XGL_CTX_SFONT_3
XGL_CTX_STEXT_COLOR
XGL_RAS_DEPTH,XGL_SFONT
Operators Tested: xgl_object_get
xgl_annotation_text
xgl_object_set
xgl_object_create
Output: Writes the letter "X" in succession using four character
- sets in Roman_C, Italic_C, Greek_C, and Miscellaneous_M
· at11
-
| Test Types: | INDEX, SM |
| Description: | Tests the hidden line-hidden surface removal of indexed color annotation texts |
- Attributes Tested: See Table 27-2, Column A at the end of this chapter.
- Operators Tested: xgl_object_set
-
| Output:· at_plane_mask | Renders the letters "X G L" with fonts from default Roman_M twice, once with character spacing of 0.0 and then 1.0. The appearance is such that only one "X" exists but two "G"s and two "L"s exist with the "G" of the second string coincident with the "L" of the first string. The z value for the text positions are varied and the smaller z value governs which color the coincident "X" appears as: (1) red, (2) green, and (3) green. |
| Test Types: | INDEX, SM |
| Description: | Tests that the XGL_CTX_PLANE_MASK attribute applies to annotation text |
- Attributes Tested: XGL_CTX_ATEXT_CHAR_HEIGHT
-
-
XGL_CTX_PLANE_MASK
XGL_CTX_STEXT_COLOR
XGL_RAS_DEPTH
Operators Tested: xgl_object_get
xgl_annotation_text
xgl_object_set
Output: Renders the text "XGL" and expects the plane masked
- color to be 0xff ^ i (loop value and actual bits set) as the expected color for 256 loops.
· at_ras_op
-
| Test Types: | INDEX, SM |
| Description: | Tests that the XGL_CTX_ROP attribute applies to annotation text |
- Attributes Tested: See Table 27-1, Column C at the end of this chapter.
- Operators Tested: xgl_object_get
-
-
xgl_annotation_text
xgl_object_set
Output: Sixteen successions of the text "XGL" in the colors black,
- white, black, green, green, red, red, blue, blue, light green, light green, light blue, light blue, light red, light red, and white.
· at_mono_ctx_attr
-
| Test Types: | INDEX, SM |
| Description: | Tests the various annotation text context attributes in 2D indexed color mode using monoencoded strings |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
-
xgl_annotation_text
xgl_object_set
xgl_object_create
Output: Same as sf_ctx_attr2
· at_mono_ctx_attr2
-
| Test Types: | RGB, INDEX |
| Description: | Tests the various annotation text context attributes in 2D RGB mode using monoencoded strings |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
| Output:· at_mono_ctx_attr3 | Same as sf_ctx_attr2 |
| Test Types: | RGB, INDEX |
| Description: | Tests the various annotation text attributes in 3D RGB mode using monoencoded strings |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
| Output:· at_mono_ctx_attr4 | Same as sf_ctx_attr2 |
| Test Types: | INDEX, SM |
- Description:...Tests the various annotation text context attributes in 2D indexed color mode using monoencoded strings and XGL_CHAR_ISO character encoding
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
-
xgl_annotation_text
xgl_object_set
xgl_object_create
Output: Same as sf_ctx_attr2
· at_mono_ctx_attr5
-
| Test Types: | RGB, SM |
| Description: | Tests the various annotation text attributes in 3D RGB mode using monoencoded strings and XGL_CHAR_ISO character encoding |
- Attributes Tested: See Table 27-1, Column A at the end of this chapter.
- Operators Tested: xgl_object_get
-
-
xgl_annotation_text
xgl_object_set
xgl_object_create
Output: Same as at_mono_ctx_attr2
· at_mono_hlhsr2
-
| Test Types: | RGB, SM |
| Description: | Tests the hidden line-hidden surface removal of RGB annotation text using monoencoded strings |
- Attributes Tested: XGL_3D_CTX_HLHSR_MODE
-
-
XGL_MULTI_STR
XGL_SFONT
- Operators Tested: xgl_annotation_text
-
-
xgl_object_set
Output: Writes the letters "X G L" horizontally the "normal" way
- but first with character spacing of 0.0 and then 1.0 so that only one "X" exists but two "G"s and two "L"s exist with the "G" of the second string coincident with the "L" of the first string.
· gc_sf2
-
| Test Types: | RGB, SM |
| Description: | Checks all four character sets (2D RGB) with gcached strokefont |
- Attributes Tested: XGL_CTX_SFONT_0
-
-
XGL_RAS_DEPTH
XGL_SFONT
- Operators Tested: xgl_object_create
-
| Output:· gc_sf3 | Writes the letter "X" in succession using character sets Roman_C, Italic_C, Greek_C, and Miscellaneous_M |
| Test Types: | RGB, CM |
| Description: | Tests 3D character sets |
- Attributes Tested: XGL_CTX_SFONT_0
-
-
XGL_CTX_SFONT_1
XGL_CTX_SFONT_2
XGL_CTX_SFONT_3
XGL_CTX_STEXT_CHAR_HEIGHT
XGL_CTX_STEXT_COLOR
-
-
XGL_GCACHE
XGL_RAS_DEPTH
XGL_SFONT
Operators Tested: xgl_object_create
xgl_object_get
xgl_gcache_stroke_text
xgl_context_display_gcache
xgl_object_destroy
Output: Writes the letter "X" in succession using character sets
- Roman_C, Italic_C, Greek_C, and Miscellaneous_M
-
Table 27-1
| Column A | Column B | Column C |
| XGL_CTX_STEXT_ALIGN_VERT | XGL_CTX_LINE_COLOR | XGL_CTX_ROP |
| XGL_CTX_STEXT_CHAR_ EXPANSION_FACTOR | XGL_CTX_STEXT_ALIGN_HORIZ | XGL_CTX_STEXT_CHAR_HEIGHT |
| XGL_CTX_STEXT_CHAR_HEIGHT | XGL_CTX_STEXT_ALIGN_VERT | XGL_CTX_STEXT_COLOR |
| XGL_CTX_STEXT_CHAR_SLANT_ ANGLE | XGL_CTX_STEXT_CHAR_ EXPANSION_FACTOR | XGL_RAS_DEPTH |
| XGL_CTX_STEXT_CHAR_SPACING | XGL_CTX_STEXT_CHAR_HEIGHT | XGL_ROP_AND |
| XGL_CTX_STEXT_CHAR_UP_ VECTOR | XGL_CTX_STEXT_CHAR_SPACING | XGL_ROP_AND_INVERTED |
| XGL_CTX_STEXT_COLOR | XGL_CTX_STEXT_CHAR_UP_ VECTOR | XGL_ROP_AND_REVERSE |
| XGL_CTX_STEXT_PATH | XGL_CTX_STEXT_PATH | XGL_ROP_CLEAR |
| XGL_CTX_STEXT_PRECISION | XGL_STEXT_PATH_UP | XGL_ROP_COPY |
| XGL_STEXT_ALIGN_HORIZ_ CENTER | XGL_STEXT_ALIGN_HORIZ_ CENTER | XGL_ROP_COPY_INVERTED |
| XGL_STEXT_ALIGN_HORIZ_ NORMAL | XGL_STEXT_ALIGN_VERT_BOTTO M | XGL_ROP_EQUIV |
| XGL_STEXT_ALIGN_HORIZ_RIGHT | XGL_STEXT_ALIGN_VERT_HALF | XGL_ROP_INVERT |
| XGL_STEXT_ALIGN_VERT_BASE | XGL_ROP_NAND |
| XGL_STEXT_ALIGN_VERT_BOTTO M | XGL_ROP_NOOP |
| XGL_STEXT_ALIGN_VERT_CAP | XGL_ROP_NOR |
| XGL_STEXT_ALIGN_VERT_HALF | XGL_ROP_OR |
| XGL_STEXT_ALIGN_VERT_ NORMAL | XGL_ROP_OR_INVERTED |
| XGL_STEXT_ALIGN_VERT_TOP | XGL_ROP_OR_REVERSE |
| XGL_STEXT_PATH_DOWN | XGL_ROP_SET |
XGL_STEXT_PATH_LEFT
XGL_STEXT_PATH_RIGHT | XGL_ROP_XOR |
-
Table 27-1 (Continued)
| Column A | Column B | Column C |
XGL_STEXT_PATH_UP
XGL_STEXT_PRECISION_CHAR
XGL_STEXT_PRECISION_STRING
XGL_STEXT_PRECISION_STROKE |
|
|
-
Table 27-2
| Column A | Column B | Column C |
| XGL_3D_CTX_HLHSR_MODE | XGL_3D_CTX_DEPTH_CUE_COLOR | XGL_CTX_ATEXT_ALIGN_HORIZ |
| XGL_3D_CTX_SURF_FRONT_ ILLUMINATION | XGL_3D_CTX_DEPTH_CUE_MODE | XGL_CTX_ATEXT_ALIGN_VERT |
| XGL_CTX_NEW_FRAME_ACTION | XGL_CTX_STEXT_CHAR_HEIGHT | XGL_CTX_ATEXT_CHAR_HEIGHT |
| XGL_CTX_NEW_FRAME_CLEAR | XGL_CTX_STEXT_COLOR | XGL_CTX_ATEXT_CHAR_UP_ VECTOR |
| XGL_CTX_NEW_FRAME_HLHSR_ ACTION | XGL_CTX_VDC_MAP | XGL_CTX_ATEXT_PATH |
| XGL_CTX_STEXT_CHAR_HEIGHT | XGL_CTX_VDC_WINDOW | XGL_CTX_LINE_COLOR |
| XGL_CTX_STEXT_CHAR_SPACING | XGL_DEPTH_CUE_LINEAR | XGL_CTX_STEXT_CHAR_ EXPANSION_FACTOR |
| XGL_CTX_STEXT_COLOR | XGL_RAS_HEIGHT | XGL_CTX_STEXT_CHAR_SPACING |
| XGL_HLHSR_Z_BUFFER | XGL_RAS_WIDTH | XGL_STEXT_ALIGN_HORIZ_ CENTER |
| XGL_ILLUM_NONE | XGL_VDC_MAP_ASPECT | XGL_STEXT_ALIGN_VERT_BOTTO M XGL_STEXT_ALIGN_VERT_HALF XGL_STEXT_PATH_UP
|
|
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