XGL Device Pipeline Porting Guide
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Figure 1-1 XGL Loadable Interface Layers4
Figure 2-1 Basic View of XGL Architecture11
Figure 2-2 High-Level View of the XGL Primitive Call Processing13
Figure 2-3 XGL DDK Directory Structure22
Figure 3-1 Device Pipeline Framework Classes31
Figure 3-2 Pipeline Objects for a Single Application59
Figure 3-3 Pipeline Objects for an Application on Multiple Frame Buffers 60
Figure 3-4 Pipeline Objects for Two Applications60
Figure 3-5 Pipeline Objects for Applications on Multiple Frame Buffers61
Figure 4-1 Flow of Application Data Through the LI-1 Primitive75
Figure 4-2 Level Objects Created by Software Pipeline Processing79
Figure 4-3 Flow of Point Data Through XglPrimData and XglLevel80
Figure 4-4 Base/Offset Data Storage in XglLevel80
Figure 4-5 Base/Offset Data When the Point Data Has Changed81
Figure 4-6 XglPixRect Class Hierarchy90
Figure 5-1 Attribute Processing Using the Stroke Group108
Figure 6-1 DI and Dp Object Relationships120
Figure 6-2 Device Pipeline and Layered Attributes122