XGL Programmer's Guide
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............................Tables

Table 2-1 XGL Runtime Packages15
Table 2-2 XGL SDK Packages16
Table 3-1 XGL Drawing Primitives31
Table 3-2 Dimensionality of XGL Primitives33
Table 3-3 Generic XGL Operators35
Table 3-4 Object Relationships37
Table 4-1 Error Categories51
Table 4-2 Error Types52
Table 4-3 Values of the xgl_object_create type Parameter54
Table 5-1 Device Object Types58
Table 5-2 Fields Returned by xgl_inquire()97
Table 7-1 Objects Associated with the Context Object135
Table 7-2 Context Object Utility Operators136
Table 8-1 XGL Surface Primitives144
Table 8-2 Geometric Primitive Operators147
Table 8-3 General Context Rendering Attributes160
Table 8-4 Context Accumulation Buffer Attributes161
Table 8-5 Context Hidden Line and Surface Removal Attributes162
Table 8-6 Context Line Attributes163
Table 8-7 Context Marker Attributes164
Table 8-8 Context NURBS Curve and Surface Attributes165
Table 8-9 Context Edge Attributes166
Table 8-10 Context Surface Attributes167
Table 8-11 Context Surface Transparency Attributes169
Table 8-12 Context Curved Surface Attributes170
Table 8-13 Context Texture Mapping Attributes170
Table 8-14 Context Surface Depth Cueing Attributes171
Table 8-15 Context Stroke Text Attributes172
Table 8-16 Context Annotation Text Attributes173
Table 8-17 Context View and Transform Attributes174
Table 8-18 Context Paint Type Attributes175
Table 9-1 Providing Hints for NURBS Surface Geometry228
Table 10-1 Transform Memberships in Matrix Groups246
Table 11-1 Getting Context Transform Handles270
Table 12-1 Fonts Provided by XGL288
Table 12-2 Text Horizontal Normal Alignment Values301
Table 12-3 Text Vertical Normal Alignment Values301
Table 12-4 Annotation Text Attributes303
Table 12-5 Text Encoding Schemes305
Table 12-6 Code sets in EUC Encoding306
Table 12-7 Possible use of Code sets in EUC Encoding307
Table 16-1 Lighting Variables361
Table 16-2 Lighting Parameters and Lighting Attributes366
Table 16-3 Light Object Attributes369
Table 16-4 Context Light Attributes370
Table 17-1 Context Attributes for the Pcache Object393
Table 18-1 Texture Border Conditions415
Table 18-2 Texture Mapping in the Rendering Pipeline421
Table 18-3 Texture Mapping Compositing Methods422
Table 18-4 MipMap Descriptor Boundary Conditions424
Table 18-5 Texture Sampling Methods426
Table A-1 Changed Operator449
Table A-2 New Attributes450
Table A-3 Deleted Attributes451
Table A-4 Deleted Attributes452
Table A-5 Deleted Attributes453