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Solaris XGL 3.1 AnswerBook
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XGL Programmer's Guide
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Solaris XGL 3.1 AnswerBook
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XGL Programmer's Guide
Cover
Credits
Contents
Figures
Tables
Code Samples
Preface
New Features
1 Introduction to XGL
2 Installation Issues
3 Getting Started with XGL Programming
4 System State Information and Generic Operators
5 Devices
6 Color
7 Contexts
8 Primitives and Graphics Context Attributes
9 Rendering NURBS Curves and Surfaces with XGL
10 Transforms
11 View Model
12 Stroke Text
13 Line Patterns
14 Markers
15 Picking
16 Lighting, Shading, and Depth Cueing
17 Caching Geometry
18 Texture Mapping
A Changes to the XGL Library
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